I wrote this Blender plugin to general procedural models of trees, and used the outputs in a series of illustrations that also included ink paintings, digital drawings, and graphics generated with programs I wrote in Processing. This was a self-directed project; my primary goal was to reconciliate two ways of working: procedurally and by hand.


Ink paintings, interactive Processing sketches, and Blender geometry.

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Images generated with a plugin I wrote for Blender, an open-source 3D modeling program. Uses the diamond-square algorithm to create fractal landscapes.