Toymaker Short Film
Advanced Animation Production class, Brown 2016.
Due to the lack of official animation course offerings beyond the introductory sequence at Brown, I proposed a semester-long short film, Toymaker. The team consists of 7 other CG artists, 2 sound artists, a producer, a composer, and 4 pre-production artists.
Last spring I developed the concept; over the summer I led pre-production, worked on prop and character designs, and supervised storyboarding; this semester I led character modeling, layout, and lighting teams, and contributed to the shading, animating, and cloth simulation teams.
Software: Maya, mental ray
I conceptualized and developed the story in winter/spring 2016. I worked with five other students during summer 2016 on pre-production. Together we
developed the story and script, designed the characters, environments, and props, and storyboards.
I was responsible for prop designs, contributed to the designs of the toymaker,
and integrated existing designs into concept art to ensure a cohesive style.
The story is about a toymaker who reads picture books to her five-year-old daughter.
Since she can't afford to take her daughter to a carnival like the ones in the picture book,
she starts building a miniature model for her daughter that gets more and more elaborate and eventually
threatens their relationship.
Aesthetically, we wanted to convey a certain do-it-yourself attitude of
repurposing objects beyond their existing purpose; the designs needed
to look like they evolved out of necessity and ingenuity and were repaired
to exist past their intended lifespan.